PlayStation 3 and DTS HD Master Audio, not all it’s Patched up to be

DTS-HD-MADTS-HD-MAA patch is forthcoming for the PlayStation 3 to decode DTS HD Master Audio soundtracks on Blu-ray discs. To many PlayStation 3 home theater enthusiasts this is the holy grail of patches. But not so fast – this patch might not be the elixir of audio bliss after all.

For anyone with a sound system a step above Home Theater in a Box, DTS HD Master Audio will offer significant gains in audio fidelity. It offers high resolution sound gift wrapped in a lossless audio codec. You can find it on many Blu-ray movie and music releases today.

The great news for PS3 owners is that soon Sony’s gaming machine will decode the audiophile codec. Specifically that means PlayStation 3 will internally decode the audio and pipe it via HDMI to your receiver in PCM form. That’s uncompressed multi-channel audio.

Your receiver has have an HDMI input and be capable of playing back multi-channel high-bit PCM audio. The new HDMI 1.3a version isn’t required for this job, receivers with older versions of HDMI are sufficient.

Many of the new receivers like Onkyo TX-SR805 have HDMI 1.3a and are capable of decoding the new lossless audio codecs internally. Letting PS3 decode for your receiver in this case constitutes a trade off in audio quality.

Due to hardware limitations Sony’s PlayStation 3 cannot bitstream DTS-HD-MA to your receiver. That is what would be required to let your receiver do the decoding. You’re left with the built-in PS3 Digital-Analog Converter (DAC) doing any decoding for you.

The decoding of a digital format is probably the largest part of what dictates the acoustic quality outside your speakers. The PS3 may have good quality DACs built-in but as a $500 gaming machine it’ll pale in comparison to the job performed by a $2000 receiver. Bitstreaming (as is offered by only a handful of upcoming dedicated Blu-ray players) is the best sound-quality option. But hey – PS3 plays games.

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2 Responses to “PlayStation 3 and DTS HD Master Audio, not all it’s Patched up to be”

  1. tjarls says:
    The conversion from DTS-HD-MA to multichannel PCM is digital to digital. It is a simple lossless transcoding. The receiver DAC still ends up having to perform the digital (in this case multi channel PCM) to analog conversion.
    Note that a PS3 doesn't have multichannel analog output so if you were to use its DAC you would be stuck in stereo :-(
  2. Gizmo n00b says:
    There is no tradeoff in quality in letting the PS3 decode any of the newer audio codecs to multi-channel PCM. The process is analogous to unzipping a file; it doesn't matter where the file is unzipped; the final information is the same, and the digital-to-analog conversion is still done at the receiver/pre-pro.

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